bearzooka:


Marimba Tengoku – is a TV “Plug and Play” game under the Bemani rhythm simulation series of games. The game was released in 2005 under Konami and PLAY-POEMS, and challenges players to play a toy “marimba” (similar to a xylophone) as notes fall in a similar fashion to that of the Pop’n Music series. The user interface is styled similarly to Pop’n Music as well and also features “Rival” characters.

Gameplay wise, players can choose between a selection of 2, 4, and 5 button modes. Marimba Tengoku was marketed towards the younger end of the Japanese market, much like DDR Kids, and features many instrumental/anime themed songs.

The game itself is rare, and is considered to be yet another lost game made under the extensive Bemani collection of rhythm games.

Sources: 📷 // 📽 // 📝

prokopetz:

Whether you’re writing for a video game or a tabletop game, the secret to effective lore is cow tools.

Back in 1982, Gary Larson drew the following panel for the newspaper comic The Far Side:

image

According to Larson, it was simply meant to be a faintly surreal joke about how cows would be bad at making tools; it intends no deeper commentary. However, in the decades since, it’s become by far the comic’s most asked-about panel. People want to know why cows are making tools, what aspect of society it’s commenting on, and most critically, they want to know what the tools are for. The one on the right kind of resembles a carpenter’s saw, which leads folks to believe that the other three must have some obvious function too, if only they could puzzle it out.

But they don’t. They’re just random shapes, and the comic as a whole was never intended to actually mean anything.

I’ve become convinced that that’s the real secret to effective worldbuilding in gaming media. Certainly, the “core” of the setting should make sense, but all the peripheral stuff surrounding it? Just throw in a bunch of incomprehensible bullshit seasoned with the occasional bit that almost makes sense, and people will seize on those bits and ratonalise all the rest of it for you – and what they come up with is generally going to be way more interesting than whatever your original plan was, if indeed you had one at all.

Then, once they’ve figured it all out, just nod sagely, congratulate their cleverness, and keep your damn mouth shut.

@all artists who want to draw symmetra doing indian classical dance things

tabine:

tabine:

as an indian classical dancer i support you 100% in your endeavor but please please please do not under any circumstances draw her doing classical dance things while wearing shoes!!! i know it sounds stupid and something insignificant to get this worked up over but wearing shoes while dong indian classical dance is highly disrespectful and sacrilegious (especially if the dancer in question is wearing their gungaroo/gajjalu/dance bells and shoes at the same time) and also inaccurate as far as the traditions of india go too so please be aware of this! and as for why you absolutely do not ever wear shoes while dancing: i’ve talked about it here and here but i am more than happy to answer any other questions people may have about it as well! :D)

i’ve seen a ton of beautiful dancer!symmetra art out there but literally just seeing her wearing shoes in the art in question just breaks my heart so uh yeah just consider this your generic public service announcement from your local indian classical dancer and symmetra fan 😀

(and yes this is okay to reblog!)

please reblog this even if you’re not into overwatch: there’s already so much misinformation and ignorance and so many misconceptions about indian classical dance and culture out there – even within the indian and classical dance communities – and i just don’t want such a beautiful, lovely character who already shows having autism and disabilities in a positive light to haver other aspects of her character suffer just because something “looks cool” or “exotic”

Want to use a fancy custom language for something, but don’t know how to make one?Use Vulgar!

fuckingconversations:

tw-evan:

Vulgar is a conlang (constructed/fictional language) generator created to help literally generate a language for you. No, really. No tricks, and it’s super simple to use. It’s my favourite tool right now for writing fantasy, even as someone who loves creating his own languages, it’s an amazing starting point.

Want a random conlang, straight away, with no prep or fuss? Just visit http://vulgarlang.com/index.html and click “Generate New Conlang”… and that’s it. Scroll down and through your brand new, generated, completely original conlang. 

If you’re a little more advanced in terms of conlanging and want to specify IP phonemes to be used, you can add them too, but even with no knowledge of linguistics you can create a language at the click of your fingers.

This version of Vulgar is completely free, sure…. but! the guy who created it has not only made an amazing thing (which I repeat, is absolutely free at it’s most basic point), but is also planning on updating it more and more!

Under the “Buy” tab on the Vulgar website, he links to his email, where you can offer to pay for the full version of Vulgar, which is a total steal right now at a sale price of only nineteen dollars. Considering professional conlangers and linguists could charge you, like, a metric fuck ton of money for the same data you’re getting here for just nineteen, that’s a major steal.

Not to mention, buying the alpha build now gives you free access to all of it’s updated versions, which I can guarantee are just going to get better and better! I’ve already bought it and I adore it, and this is a tool the likes of which we in the conlang community have never seen in such an awesome way.

Please consider helping Vulgar out, because the creator is a damn genius

This is possibly the coolest thing I’ve ever come across

What is pooh baseball?

moonlandingwasfaked:

captainsnoop:

a few years ago, 4chan’s /v/ board discovered a game about playing baseball with Winnie the Pooh characters on Disney’s Japanese website

the thing about this game was that it was insanely difficult. the “normal” characters in the game’s earlier levels required pretty precise timing to hit their pitches, and as you progressed through the games levels and made it to characters like tigger and owl the game flat-out started cheating. tigger’s pitches would zig-zag in mid-air, owl’s pitches would turn invisible halfway through and you had to hit them on pure timing alone, and so on. it was insanely hard and everyone was enamored by it. why is this winnie the pooh game for babies insanely hard, requiring reaction times that almost seemed inhuman?

then people beat all of those characters and made it to christopher robin. christopher robin was next to impossible to beat. he incorporated every previous character’s throwing quirks and would switch them up with every pitch. he would sometimes even combine them, like pitching invisible screwballs. you couldn’t defeat him. 

everyone on /v/ loved this game. it gelled perfectly with the internet’s sense of humor at the time. people would photoshop christopher robin’s face on meteors with winnie the pooh preparing to bat the meteor out of the sky. fancomics were drawn. christopher robin became an angry god hell-bent on destroying everything in his path, winnie the pooh became earth’s last hero standing in defiance of the gods. it was insane. all because of this weird, insanely difficult japanese winnie the pooh baseball game. 

Here’s a link to the game if anyone wants to give it a try (I fucking hate christopher robin so fucking much)

stim-from-your-heart:

Some awesome apps i have for stimming. Most are free, I believe Shadowmatic and Monument valley aren’t free anymore.

Heat pad is really nice and colorful. Its super cool, i’d check it out… And you earn new color schemes by playing the app! No purchase necessary!

Fluid Monkey is the second app and it’s a liquid paint stim game where you drag your finger across the screen to make pretty colors swirl everywhere.

Thisissand is a really calming game in which you draw with colored sand. There are some in-app purchases that only enhance your experience. They’re not necessary.

Relax melodies is a really nice app that has calming sounds. Some purchase necessary to have a full library of sounds and to import your own music to mix with the sounds.

Magic piano is a rhythm game in which little glowing orbs go across the screen and you then tap them to create pleasant piano music. Subscription required to have access to songs labeled “VIP”

Twist is a Ketchapp game (i mention that because there’s a few ketchapp games on here) thats really good for taking out your frustrations. Its a simple “tap at the right time” game, and i got really good at it! My high score is 118! If you get good enough at it, it’s mindless!

Smash hit is a game that can be frustrating, but hear me out. Its so satisfying to hear the glass shatter when you hit it with the metal marbles. This is by far the most frustrating game on this list, but i think the frustration is worth it.

Flutter and Flutter: Starlight are two very calming games in which you take care of butterflies and moths (respectively). If you turn on notifications for these apps, beware, they send you at least one a day (if that bugs you (pun!))

Stack is another game by Ketchapp that is very satisfying to play and it’s actually very pretty. The blocks/bricks are in gradient and its nice to look at.

Shadowmatic is a relaxing (paid) game in which you rotate objects to make the shadows look like easily identifiable silhouettes.

Zen koi is similar to flutter, but instead you play as the fish. You breed them and upgrade them and try to collect rare fish.

Pigment is a very calming coloring book app that’s ios only (sadly :

Monument valley is a paid puzzle game. I consider it an anti-physics game, if that makes sense? Its kinda trippy.

imago is similar to 2048 but with colors!

bridges is basically the same as flow, where you connect two dots of the same color. I love getting all the stars by completing the puzzles in the least amount of moves possible!

some apps that are helpful but not pictured are:

flow

pocket frogs

listen on repeat (i have this in another folder actually)

neko atsume

you can send me any that work for you!

allacharade:

prokopetz:

Have you ever noticed how much we use signal degradation as a shorthand for existential “wrongness”?

Like, in horror movies, an otherworldly voice may hiss like radio static, while a creepy monster may jerk and stutter from position to position like a video that’s dropping frames. The influence of a hostile, alien presence may be indicated by visual “tearing”, like the film is being played back from damaged media, or by deliberate audio/video desynchronisation.

Video games get in on the act, too. The use of simulated glitches to represent reality-warping effects in horror gaming is well documented, of course, but it goes beyond that. In the language of gaming, a portal to an alien realm may bleed stylised pixels and crackle like a PC speaker with the volume cranked too high, while the sound effects associated with “unnatural” magic might introduce digital distortion to an otherwise naturalistic soundscape.

I sometimes wonder what it says about our anxieties as a culture that the easiest way for media to freak us out is to confront us with manifestations of the artificiality of the medium.

Horror in general is largely about boundaries and the violation there-of. The boundary between what is “reality” and what is “fiction,” or what is “true” and what is “dream” are pretty much fundamental boundaries.

The fact that human beings dream and have incredibly vivid imaginations gives us an inherent ability to doubt our own reality. This allows us to either question our own experiences or question our own knowledge of the laws of our world. And this, in turn gives birth to much of what drives horror, in general.

The idea that somehow, a fundamental boundary is being violated is basically at the root of all horror, whether explicitly – such as a gateway to hell opening, or subtly, in that something not right seems to have made its way into our realm of the mundane. Horror largely relies on this sense that a line that should not have been crossed has been.

The idea that ones perceptions of reality start to change as one approaches a border between realms is a pretty old one. It goes all the way back to stories about the fairy realm where time and color are distorted, and fairy dust can alter your perceptions of just about anything. Or portals to the underworld where the flow of time and the rules of reality change.

And I think that signal distortion, interestingly enough, largely comes from attempts to replicate the effects on perception of much older sorts of boundary crossings – altered states of consciousness – be they dreaming, drug induced, or stress related. Things like an altered flow of movement or time, colors and shapes bleeding into one another or leaving trails, things seeming to oscillate or strobe, pop in and out of existence. Things like flashing lights, white noise, and even pixilation are all pretty well documented occurrences, even before the advent of photography.

Looking into migraine aura and hallucinogens is particularly interesting because some of the depictions of what people experience look very much like signal decay – and some of them predate the actual medias.

I recall when google first released Deep Dream that a lot of people commented how eerie it was that a system built entirely on one interesting way computer  vision might “fail” replicated almost perfectly organic hallucinations.

If you combine this with the way that things like The Matrix and the “Brain in a Jar” thought experiment have worked their way into popular consciousness, it’s easy to see how a sort of “digital realm” and distortions associated with that have also become pretty standard indicators of boundaries, especially ones that are meant to indicate that something about the world is false.

But I think it’s important to remember that in a lot of ways, our brain and our eyes are just as prone to signal decay as any computer or camera, and our old folk tales about fairies and stories about witches that sound suspiciously like stories about ufos that sound suspiciously like hypnopompic and hypnogogic hallucinations with sleep paralysis can attest to that. 

(side note – comedy is also largely about boundary crossing. The more you think about how close comedy and horror are, as genres, the weirder it gets)