Fact: if you’re creating a CRPG with an ambiguously Middle Eastern setting – either as a primary milieu or as someplace the party visits – you must take care to frequently remind the player that there’s sand, or else they might forget.
The landscape? Sand. The town? Sand dune right down the middle of the main street. People’s houses? Big piles of sand all over ‘em. Piles of sand in them, too, no need to explain why. The locals employ sand-related metaphors in everyday conversation. The prophecy – and there’s always a prophecy – somehow involves sand, of course. Did I mention that there’s sand?
i want to fucking die i was at the dollar store and i carefully picked up an orange gatorade and went “sexy boy….” because i thought no one else was around but it turns out i was WRONG
i know because i heard a quiet “what the fuck bro” from the next aisle over
– It’s gonna take a lot to drag me away from you
– there’s nothing that a hundred men or more could ever do
– I bless the rains down in Africa
– it’s gonna take some time to do the things we never had