Every 1980s Japanese video game adaptation of a popular American book and/or movie:
- First and last levels are meticulously loyal to the source material; everything in between has nothing to do with anything
- Creatures from Japanese mythology that the English manual attempts to explain away as something else
- Lift the crate; throw the crate
- That one random-ass stage where the walls are made of pulsating flesh, no matter what the ostensible setting is
- Boss fight obviously inserted to recycle unused sprites from a completely different project (bonus points if it’s justified as a dream sequence)
- Hamburger powerups
- Could the protagonist of the source material stand on clouds? Well, they can now!
- For some reason Satan is there