prokopetz:

Every 1980s Japanese video game adaptation of a popular American book and/or movie:

  • First and last levels are meticulously loyal to the source material; everything in between has nothing to do with anything
  • Creatures from Japanese mythology that the English manual attempts to explain away as something else
  • Lift the crate; throw the crate
  • That one random-ass stage where the walls are made of pulsating flesh, no matter what the ostensible setting is
  • Boss fight obviously inserted to recycle unused sprites from a completely different project (bonus points if it’s justified as a dream sequence)
  • Hamburger powerups
  • Could the protagonist of the source material stand on clouds? Well, they can now!
  • For some reason Satan is there

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